-Good Bye, Good Luck, and Imagination Is Your Greatest Power.
Tuesday, June 14, 2011
Geek Rant Topic 18: The Internet Reviewer
-Good Bye, Good Luck, and Imagination Is Your Greatest Power.
Friday, March 25, 2011
Geek Rant Topic 14: The Gamer Chick
When people are misinterpreting feminism they misinterpret hard. Just a quick thing I wanted go over. Especially in webcomics, there is the idea that your typically sausage-fest cast you need to have a female character. Besides the usual cliches, you have the hyper component woman who is better than the guys at their particular interest and tend to be some sort of "Strong Female Character". Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight.

Thank you K-Bo.
Now where was ..... Ah yes:
Hey, webcomic makers,-no, ya know what? Writers in general: YOU'RE DOING IT WRONG!
The name of the game is Equality!
I get what you're trying to do, the whole "Don't make women look bad" by making them look good so you don't look like misogynist chauvinist pigs. You're doin' it wrong.
Positive discrimination is still discrimination, creating a whole other "Us" versus "Them" thing we don't need. You can make your girl who can "Ass-pwn some newbs in Gears of Duty" or whatever but do it in reasonable amounts. Not the flat bitch that can kick butts up down and sideways from New Amsterdam to Constantinople, but perhaps, I dunno, a person, a character, maybe with a personality trait or two doesn't involve being a wish fulfillment love interest, the Minesotta Fats, the wish fulfillment sex object, or the heartless witch that portrays what you think feminism is actually like (misandry or lesbianism optional of course).
Here's a formula: Guys and gals all win and lose just exactly the same, no one is better or worse based on any gender divide, but based on the character's history or skill from their backstory. You know, make them people.
You're not good writers? Then why do your dudes seem to have one half of a dimension more than your gals? Here, use this and this and this, or this, or you know what? Just all of this. I can wait, go on, take a read, find stuff on women, girls, webcomics, learn what you're doing wrong and get back to me and give me your excuse.
Are Men and Women different? Yessiree! Does this mean you have to skimp out on their character because you don't know their perspective? Hell no! You practically invent your own perspective in your story, you can make women just as varied and unique as your dudes are without making them overly competent or under competent. Average never hurt anybody. Sure there will be the idiots in the outer fringes of Feminism for you DARING to give a woman flaws, but you know what? Screw dat! Make characters. I would say it's not that hard, but it actually is. It's not hard for me but for most people who aren't insane and eccentric and out of their minds obsessive like me; try, learn, read a book perhaps, because you most certainly don't get your female characters that are both strong and flawed from video games. Except maybe Chrono Trigger. Or Tales of Symphonia...
Ya know what? Just go pick up a non-Square Enix Japanese RPG and get back to me. I think the country that has more issues with feminism than we do might be on to something.
Try! Try, I say! TRY WITH ALL YOUR MIGHT! I KNOW YOU CAN!
Wednesday, July 21, 2010
Geek Rant Topic 06: JRPGs
So uh, yeah, Guess I didn't get the memo. When did JRPGs (Japanese Role Playing Games, for the non-geek visitors.) become a laughingstock in North America? Too busy playing manly army games and 90's comic throwbacks to care about something that uses primary colors with characters that have personalities؟
That was the Irony mark by the way. And was I being mean? Indeed. I'm still seething from my overview of Faux Hardcore gamers.
Now, the list of Faux hardcore gamer requirements are basically why JRPGs are considered a joke, but once upon a time these were the types of video games were loved. In a time before I was born of course, but that's not the point. If I were to bring up a game like Earthbound, Chrono Trigger, Secret of Mana, and the Pre-Final Fantasy 7 Final Fantasy games, I would've thought they were talking about a completely different genre of games because a good majority of gamers seem to love those games for their compelling story lines, interesting characters, fun world to explore, gameplay, and whatnot.
Bring up anything post Final Fantasy 7 you're likely to get bombarded with a vitriol matched only by the Tea Party. But why is that? I seriously doubt JRPGs killed their dogs, and if they did we have bigger things to worry about, like finding out where the Allspark is or how to stop Skynet from killing us.
Well first of wall what do we have t compare them to? If there's a "J" in front of the RPG then J is obviously a qualifier to point out this is similar to but not likea set standard. Here's a poorly researched history lesson for you:
Video Game RPGs are mostly based around the Dungeons and Dragons. The DnD style of game was a complex story telling adventure that featured you and yoru friends exploring a new world as a different person as they fought monsters, explored towns, saved princesses all while upgrading their skills and weapons and maintaining an inventory as well as your health. Video Game RPGs are simplified versions of these because Video Games by definition are limited and therefore cannot provide much the depth, creativity, or numerous elements involved in your standard Dungeons and Dragons game or it's numerous counterparts.
Sacrifices had to be made and one can easily see what sort of Video Game RPG you're playing based on which sacrifices were made.
The numbers from the origin RPGs are there but the fun of actually being a person in the story is not. It's more like you're following some guy and his friends.
In Breif, and I quote someone else: "An angsty teenager with god awful hair struggling with groundless and poorly defined emotional problems through chapters of text boxes. "
In breif, and I quote someone else: "three hours of beating wolves to death in the rain in order to grab a handful of low-grade magical crap that you'll only sell a few minutes later. "
The false dichotomy here is basically choosing between more story and more choice. And more obviously the non-anime fan western audience want more choice.
However that's far deeper than what people actually complain about in terms of JRPG flaws.
Ignoring all the failings that involve appeal ling to the Faux Hardcore gamer, allow me to enumerate a lot of the commonly mentioned "problems" with JRPGs.
1) The Main protagonist is usually same broody emotional and emo or stereotypical energetic and excitable male anime protagonist.
1a) That is usually portrayed in an overly handsome/cutesy anime style
1b) And he wields a sword 99.99% of the time
1c) and has an annoying voice
2) The combat is turn based which is boring and lacks innovation.
3) Nothing you do actually matters
4) The art is 99.99% of the time going to be done in the typical Japanese animation style or as many call it, an anime style.
5) They lack replay value
6) The plots are usually cliche
7) No customization for anything.
9) Numbers are imperative in order to beat enemies rather than skills.
9a) Level grinding is imperative so you Can be stronger than the next boss
9b) No skill needed, just buy the next strongest weapons and armour
10) And It's not really roleplaying if you're going through someone else's story, limited to their personal skills with no variation, and it's their personality that drives the plot and not yours.
If there's more I remember, I'll add them but that's the basic outline ad they are frankly valid arguments. But it's hard to see why JRPGs were liked once upon a time.
Chrono Trigger still had the skill limitations and numbers crunching and you were playing as a set of established characters. But then The protagonist had a blank slate personality, what decisions you made in the game affected a great deal of the story, and the combat style was more of a faux-turn based one.
Earthbound has many of the similar failings Chrono Trigger had but it was open world, the writing was clever and the story was well done, and you had a lot of freedom in what you could do.
So JRPGs aren't necessarily a problem, it's that as games become bigger and more expensive to make it becomes more difficult to combine the best of both wolds to create something fun and interesting.
There is another factor I didn't mention that could be a cause of all this: Following the Leader. You see, Final Fantasy 7 introduced something new for it's time with a complex and fascinating protagonist with a deep and interesting plot even though it was wrought with all the things on the list many claim to hate about JRPGs. Well guess what, after the super success of FF7, many tired to follow in suit and thus nigh every JRPG we see these days is what one might call a rehash of Final Fantasy 7. Everything was starting too like trite and cliche after the original and now what we have left is a big ball of rage.
What can be done? Not sure, it seems like it's hard to break trends when you have budgets. We can only hope something new and creative comes our way like Okami, The World Ends With You, or the Tales of Symphonia/Phantasia battle system used for more RPGs.
Wait...
-Good Bye, Good Luck, and Imagination Is Your Greatest Power.
Mousa the 14
Thursday, December 24, 2009
Geek Rant Topic 01: Shadow The Hedgehog
Oh, and just so you can light your flames and ready your pitchforks early, I hate Shadow the Hedgehog and I hated his spin-off game.
Now that we have that out of the way, it's time for me to explain everything right and wrong with Shadow the effing Hedgehog.
IN THE BEGINNING
We had Sonic Adventure 2: Battle. Sounds awesome enough, a cool looking sequel to Sonic Adventure, only this time Sonic had to deal with a black furred impersonator. And in the end, Shadow makes a Heroic Sacrifice and the world is saved from his revenge plot. He was an awesome character to start out with. Tall, dark, and broody usually aren't my style, but I found his development and backstory to be fascinating and his character acted appropriately given the life he's had. And he went off with a bang, with a perfectly reasonable redemption equals death and they all lived happily ever after.
The ending of that game was powerful, it was basically the first time the main cast had lost a close ally, and possible friend. I can see why people initially liked Shadow at first. He was cool, not as arrogant as Sonic, but had an awesome story and did awesome things. He deserved to be remembered that way forever.
Cue Sonic Heroes and Shadow the Hedgehog and all that goes down the toilet. SEGA doesn't take care of it's children. It couldn't let sleeping dogs lie. You see, this is my problem with corporate executives, they milk the cash cow for all it's worth instead of just little the plot go according to plan. This is why Dragonball Z lasted past the Freiza Saga and why One Piece is on chapter five hundred and something (Not that that's a bad thing necessarily).
It's also your fault but I'll get back to that later.
Anyhow, Sonic Heroes revealed Shadow to be alive somehow but in some sort of stasis or whatever, thus cheapening his heroic sacrifice and the moment everyone shared at the end of Sonic Adventure 2: Battle. And he conveniently had amnesia. I'd have amnesia too if I fell to Earth from outer space. The head trauma would be unbearable.
Shadow the Hedgehog reveals that Shadow is the byproduct of his creator making a deal with the Space Devil (as stupid as it sounds, you know it's true), and like all devils, twists his deals so Gerald Robotnik (Shadow's maker) regrets his decision and needs to make amends. However after losing his daughter, Gerald decides to do the space devil's work for him (Strange, that.). And so Shadow has had to stop 2 mistakes that were a result of his creator. The idea itself isn't so bad it's horrible, just so okay it's adequate. I think the problem was execution.
Shadow the Hedgehog was marketed as a dark and Edgy game, obviously aimed at the hormonal, broody, emotional, and pumped up with too much testosterone teens Shadow was meant to appeal to. They had to do everything in their power to pander such a base by taking away everything that made Shadow part of the Sonic franchise and go with something completely different: A Third person shooter, which includes vehicles.
You may apply your face to your palm at any time now.
Is this truly necessary? Many lovers would say "This is all about the darkness that is Shadow. He needs to have grit to show off his dark and gritty self and his dark and gritty past. Sonic style games are kids stuff." Which means it was completely unnecessary. If there is another argument out there I'd be glad to hear it but this is what I'm going with right now.
I say it is entirely unnecessary, simply because of the mechanics of Shadow the Hedgehog himself. Without the Chaos emerald, he has super speed, strength, and many moves that makes Sonic a competent fighter. When you take into account his mild control of chaos, Shadow can teleport, project spears of energy, move at time-slowing speeds, and a few other abilities. This doesn't even take into account the major augmentation he gets when he has a Chaos emerald or two.
So was the guns and vehicles necessary? God almighty, no! Shadow was bad@$ enough without the nitty gritty extras!
But this sounds like a quip at the game itself rather than the character. Well I'm trying to cover all the bases that conspire against this Hedgehog. In short, while Shadow the Hedgehog was poor, it's not what killed Shadow the Hedgehog as a character or plot device.
It was Sonic Heroes that did it. That gimmicky, glitchy, slightly less than average game brought Shadow back too soon due to popular demand. Or rather, the game brought him back at all. Okay, this is getting complicated so let me start from Sonic Adventure 2: Battle so I can adequately get across what I'm saying here.
If Sonic Adventure 2: Battle had not "killed" Shadow, we could have skipped over Sonic Heroes and had an easy tie in to Shadow the Hedgehog, with Shadow simply trying to learn more about the circumstances of his creation and existence. That's a good flow right there. However, this didn't happen. Instead he "died". Frankly, that would've been an adequate end to his saga right there. Most add-on characters in the Sonic franchise never last one game anyway. Shadow dying the heroic sacrifice meant he could be immortalized as the awesome character the game made him out to be. Meaning we could've skipped over Sonic Heroes and Shadow the Hedgehog, and possibly Sonic Battle (except the only bad thing this game had going for it was Gerald Robotnik-related plot-holes).
Also, Shadow is rather useless as a device in the Sonic mythos. Sonic already has 2 rivals, one villainous and one not. I mean we have Knuckles the Rad Red, who is not as fast as Sonic but makes up for it by being his opposite and focusing on strength. And there's his enemy, Metal Sonic, Eggman's robotic Sonic clone, who is basically Sonic's speed competition. Shadow has no place here when you have Knuckles and Metal Sonic. I mean you have Complete opposite guy, and Evil soulless version of the guy. What's Shadow supposed to be? He's just Sonic with magical powers. That more than trumps Sonic in terms of abilities. He's not a rival, he's metaphor for Sony/Xbox trying to make a Dark and Edgy "HARDCORE" version of Sonic and failing.
And what's his purpose as a character? I mean, sure I guess he's supposed to be doing as Maria wanted him to do by saving the world or making people happy and some such, but isn't that job being taken care of by Sonic and his merry band? Can I hear a "REDUNDENT" from you guys?
So what am I saying? Shadow isn't bad, just poorly handled and would've been a better character if
1) Sonic Heroes didn't bring him back
1a) Shadow didn't die in Sonic Adventure 1, Sonic Heroes was skipped, and Shadow The Hedgehog was a better game.
2)Shadow The Hedgehog was a better game
3)People didn't demand for his return
4)The Executives didn't listen to the fans
5)He was given a greater purpose beyond "Sonic's evil rival"
6)I think I missed one.
And that's all I got, so, yeah.
Like or dislike, I personally think I was rambling nonsense. O h well.
- Good Bye, Good Luck, and Imagination Is Your Greatest Power
Mousa the 14